I need to publish on Google Play Store an android app exported from Unity 2019.4.24f1 The app is about 600mb so I selected "Split Application Binary" in "Player" / "Publishing Settings" The output are three files: App.arm64-v8a.apk (13mb) App.armeabi-v7a.apk (12mb) App.main.obb (574mb) Uploading these files in the release section of my app panel ("App bundles ..
Category : unity3d
I am calling this Java method from Unity C#. Even though I am sendings byte[] instead of byte[], I am getting an error that says otherwise. Any ideas? Java method: public void sendBytes(byte[] bytes) { if (_connectionThread != null) { Log.i(LOG_TAG, "Sending " + bytes.length + " byte(s)."); _connectionThread.sendBytes(bytes); } else { Log.i(LOG_TAG, "Unable to ..
I have a Unity activity embedded as a fragment inside of my Android app. Everything works fine, except that after the fragment runs, the resolution of the app is funny. And it stays that way even after restarting. I have to make a change to the AndroidManifest and then reinstall in order to get the ..
I implement this method in unity, Notification being received but only if I open notification tray also in the notification tray Icon of notification is blank also Notification not push(eg. Whatsapp new message). a beginner in coding please help if you have a proper solution ”’ public void Start() { Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived; Firebase.Messaging.FirebaseMessaging.MessageReceived += ..

i can display my score stars in unity properly Star in unity As show above but in actual Android device it isnt showing where have i gone wrong cant seem to figure it out. here is score script:- void Start() { PlayerPrefs.SetInt("Score", score1.instance.GetScore()); } // Start is called before the first frame update void Awake() ..
I have a Unity project. One of the libraries that I use in my project has metadata in its Manifest file. Is there any way to keep change its value? When I add my value in the AndroidManifest.xml file remained the old value. <meta-data android:name=’MetaDataName’ android:value=’oldValue’ /> <meta-data android:name=’MetaDataName’ android:value=’newValue’ /> Source: Android..
I’m trying to make a small movie watching application over unity to understand its logic for android and ios, I tell you what I want to do. There is a main menu and a game scene, there is a render texture and video player component that I have assigned to a cube in the game ..
I am a beginner in unity 3d just used an SDK which uses android manifest.I was just building my game with unity 3d and I have used android manifest but don’t know why this Gradle giving me this issue WARNING: The option ‘android.enableR8’ is deprecated and should not be used anymore. It will be removed ..
I have create a plugin for my unity project, that receive active notifications on my smartphone, here code: public class PluginToReadNotifications extends NotificationListenerService { private static final String TAG = "NotificationListener"; private static final String WA_PACKAGE = "com.whatsapp"; @Override public void onListenerConnected() { Log.i(TAG, "Notification Listener connected"); } @Override public void onNotificationPosted(StatusBarNotification sbn) { if ..
We’re trying to reduce the size of our app on all platforms, but especially on Android, so I made a tool that iterates through all of the texture importers, sets them to override with an appropriate crunch compression algorithm for the given platform, and re-imports the asset. On Windows Standalone builds this has had a ..
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