I’m using three.js to create immersive-xr AR view, and use the dom-overlay feature to show a sharing button. When the sharing button clicked, the sharing dialog placed behind the xr-session, and the user expirience no indication about the sharing dialog waiting behind the session to end. When tested on IOS devices, the result was satisfing ..
For some reason three js video is not displayed on Firefox on Android. This example has no picture: https://threejs.org/examples/webgl_video_panorama_equirectangular.html Webgl is supported according to this: https://caniuse.com/webgl and this: return !! window.WebGLRenderingContext && !! document.createElement( ‘canvas’ ).getContext( ‘experimental-webgl’ ); It does work on firefox on IOS. Source: Android..
Please watch the website on a device, Android specially. I have this website at this page https://balsamo.care/where.php, there is a globe that loads in and has different PINs and when you click them it shows you some info regarding that specific city. Now my problem is the mobile, on IOS & Desktop everything runs smoothly, ..
I am trying to make a web application with 360 ° visuals with PanolensJs library. Like a museum trip but I could not find a suitable application for taking 360 photos. I use the Google street view app, but I was not getting performance. Do you have any alternative advice? <script link="panolens.js"> </script> Source: Android ..
Tried to use in my project a model with metallnesMap and roughnessMap. On iOS everything looks good, but on Android it seems to be avoiding these maps. What could be the cause and if there any solution? On iOS On Android Use A-FRAME 1.1.0, .glb model exported from Blender Before the model looked dark on ..
The requirements are First need to draw an indoor sketch(Floor print) on the web. Then need to print that floor print on the android app. Then add the asset in a particular room on the floor pan. After that, we should be able to track whenever we need. And finally this should be SDK. Please ..
I use android smartphone in my project to control the camera in three.js app. There are a lot of different roll-axis rotations with different combinations of [center,radius] by the human hand. There is no problem for pitch and yaw axes rotations in my project, but i have got a trouble with roll axis. Scheme Take ..
Context I developped a simple ThreeJS app in order to see a glTF in AR. I started from the AR Hittest example (https://threejs.org/examples/#webxr_ar_hittest), but I used GLTFLoader to load a mesh. At first, a landing page (home page) display a preview (image) of the mesh and then, the AR button. In a second time, when ..
Using Three.js v0.113.2 I’m rendering this scene of a mug on a plane with two spotlights (one behind, one in front), and an ambient light. The front spotlight casts shadows, the mug is set to cast shadows (but not receive them), and the plane is set to receive shadows. I’m using a shadow radius of ..