Is it possible to use Canvas functions in "public void run()" before "while (running)"?

  android, canvas, java

I am trying to make a 2D space object simulation using Canvas from Android. While I have finished the physics part, I’m struggling with correctly setting a planet’s spawn location – I want it to spawn relative to the central body (star) which spawns in the centre of the Canvas, as in usual mathematical coordinate system (right = positive X, up = positive Y), however it always ends up spawning relative to the Canvas’ coordinate system zero (down = positive Y), alas the upper left corner of the screen. This is what I have tried:

    public void run() {
        Canvas canvas = new Canvas(); // I tried declaring Canvas here 
        int updates = 0;
        int starRadius = 25;
        int starMass = 6000;
        float planet1posX = canvas.getWidth()/2 + (float) 200.0; // this was expected to work
        float planet1posY = canvas.getHeight()/2 - (float) 200.0; // this was expected to work
        double planet1velX = 0.5;
        double planet1velY = 1.5;

        while (running) {
            canvas = surfaceHolder.lockCanvas(); // If this is put outside of `while (running)`, it crashes the simulation
            int starX = canvas.getWidth()/2;
            int starY = canvas.getHeight()/2;
            double starDistance1 = Math.sqrt(Math.pow(planet1posX - starX,2) + Math.pow(planet1posY - starY,2));
            double accel1X = starMass * (starX - planet1posX) / Math.pow(starDistance1,3);
            double accel1Y = starMass * (starY - planet1posY) / Math.pow(starDistance1,3);
            float prevPos1X = planet1posX;
            float prevPos1Y = (float) planet1velY;

However, it always spawns relative to Canvas’ zero, completely ignoring the canvas.getWidth()/2 and canvas.Height()/2. So the question here is how can I get the Canvas’ height and width outside of while (running) and are there any better solutions to this problem. TIA

Source: Android Questions